For my launcher on linux, the icon I'm using is at `CoQ/CoQ_Data/Resources/UnityPlayer.png`
karadoc
Recent community posts
My character is currently visiting a holy place of a faction that is friendly towards me. So the character is welcome there. ... There's a faction leader here offering to teach a skill, at the cost of reputation points. It's so tempting... but I'm pretty sure that learning the skill would drop the reputation such that the character is no longer welcome. If it works the way I think it does, it would be a subtle and sneaky death-trap.
"Here friend, let me teach you the secrets of our ways...
But now that you know, we cannot let you leave here alive! GUARDS! ATTACK!"
Is there anywhere on the character sheet that lists missing body parts?
For example, a previous character had their face severed by an enemy. I figured that seemed important, but I couldn't see any reference to the missing face anywhere on the character information pages. Eventually I noticed that they could no longer equip a mask though...
More recently, another character had their tongue rot away from disease. The disease was listed on the character sheet; but the missing tongue was not. It's my understanding that curing the disease does not restore the tongue; but again, I can't see any mention of a missing tongue on any character info page.
Basically I want to know if there is any way to read which body parts a character is missing.
Although a sprite sheet with no gaps would definitely be easier to just grab and use immediately - I think it's probably best if you just cut & paste to make your own.
Since new sprites are getting added with each version, new versions of a sprite sheet would either have be jumbled and out of order (with all new stuff added to the end), or inconsistent (new stuff put with its existing section, and other stuff pushed back). Either way would be not great. If its inconsistent, then you'd have to keep making your own version anyway while you develop your game - because otherwise you'll be using the wrong sprites when you 'upgrade'. And if it is jumbled.. well, that can be confusing to maintain and index. And it doesn't look nice. Also, different people are going to have different preferences on ordering. Do we do all walls and floors, then creatures, then items, then UI? Or do we group by theme? Are the rows & columns significant, or are they just some arbitrary length that we fill as we go?
So in the end, I reckon its probably best if we each do your own cut & paste to make our own sprite-sheet with what we need. Because there's not going to be one way that suits what everyone needs anyway.
All those things on your list sound great to me.
I don't have any special strong suggestions or wishes. And I like just seeing what new stuff appears, and then thinking about how I might use it. That's often more fun than just deciding in advance exactly what I 'need'.
If I was pushed to think of particular things that I'd use... I think more animals and monsters on existing themes would probably be most useful for a theme-based game or zone within a game. Also, a fire tile. I don't mean a campfire, I mean like if you have a bunch of grass tiles and fire starts burning and spreading across them.
I'd also be interested in a few different staircases / ladders. Different tiles for up and down would be useful. Or many even 'theme transition' stairs of some kind. eg. I'm imaging walking around in a kind of stone building with walls like the 'fantasy' section, but then going into a dirt dug-out mine or something with walls like the prehistoric section.
... So that all falls into 'more assets on all themes' I guess. I don't have any big suggestions. Like I said, I'm more interested to just see what you come up with!